Posts Tagged ‘3D’

Really enjoying working on this guy.

Some of you may remember this guy from my Dark Findings project.  I just had to set myself a challenge and continue with him!

Here is the work in progress 3D model.

For my first version of this tree I had used particles for the leaves, after testing the model in the Unity engine it turned out that the tree’s leaves exploded outwards.  To fix this problem I decided to use polygons rather than particles and sprites.  I manually created a series of planes and applied the leave texture to them.  After some positioning and scaling trial and errors I had a tree again.  I also created a bump and spec map for the leaves giving them some extra depth.