Posts Tagged ‘bump mapping’

Texture mapping for Bobby is now done, complete with bump and spec maps.

3D Bobby

I have started back at university now and a final project has now just started.  This fabric cube is a little test to make sure ideas can work and increase our knowledge base, hopefully making sure production is quick and effective.

Fabric Cube

Created in Maya, 57 Polygons.

Did some more work on my Guardian character.  Adjusted the texture and its maps.  Fairly happy with him now.  I did try to add some hair, but it will only let me do it for one half of the model, so I think I’ll experiement with this on a different model in the near future.  I hope to get him rigged and animated over the summer.

Guardian - Front Guardian - Back

Guardian - Detail