Modelled and textured the feathers for Morea. These feathers will be health indicators within the game. If you get hurt, a feather will drop off. This has enabled us to avoid using a HUD.
Posts Tagged ‘Des Bois’
11th Mar 2010
For my first version of this tree I had used particles for the leaves, after testing the model in the Unity engine it turned out that the tree’s leaves exploded outwards. To fix this problem I decided to use polygons rather than particles and sprites. I manually created a series of planes and applied the leave texture to them. After some positioning and scaling trial and errors I had a tree again. I also created a bump and spec map for the leaves giving them some extra depth.







