Posts Tagged ‘Des Bois’

Modelled and textured the feathers for Morea.  These feathers will be health indicators within the game.  If you get hurt, a feather will drop off.  This has enabled us to avoid using a HUD.


Map

A map drawn to aid terrain design for our vertical slice of Des Bois.

For my first version of this tree I had used particles for the leaves, after testing the model in the Unity engine it turned out that the tree’s leaves exploded outwards.  To fix this problem I decided to use polygons rather than particles and sprites.  I manually created a series of planes and applied the leave texture to them.  After some positioning and scaling trial and errors I had a tree again.  I also created a bump and spec map for the leaves giving them some extra depth.