Posts Tagged ‘foliage’

Tree Island

Made a few adjustments and managed to get a nicer render :)

Turntable video coming soon!

Some 3D practice today.  Created in Maya 2011.  Rendered using Mental Ray.

Ivy

For my first version of this tree I had used particles for the leaves, after testing the model in the Unity engine it turned out that the tree’s leaves exploded outwards.  To fix this problem I decided to use polygons rather than particles and sprites.  I manually created a series of planes and applied the leave texture to them.  After some positioning and scaling trial and errors I had a tree again.  I also created a bump and spec map for the leaves giving them some extra depth.