Posts Tagged ‘maya’

Texture mapping for Bobby is now done, complete with bump and spec maps.

3D Bobby

Lots being done for Thread Bear.  I have done the main bulk of modelling has be done for Bobby.  He is 1490 poly in total.  Rather please with that result.

Stay tuned for some texture and art updates ;-)

I have started back at university now and a final project has now just started.  This fabric cube is a little test to make sure ideas can work and increase our knowledge base, hopefully making sure production is quick and effective.

Fabric Cube

Created in Maya, 57 Polygons.